Quake vr

Play Quake II In Room-Scale VR On Your Rift Or Vive

GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. One of the best first person shooters ever, modded and rebalanced for virtual reality. See the release trailer on YouTube. Install Quake 1. The Steam version works fine.

Quake II VR v2.0.0 Alpha

Grab the latest binary from the releases page. Extract the contents of the package directly in the Quake installation folder e. HD Textures and Soundtrack. You can bring it in focus by clicking on it.

Thanks everyone for playing Quake VR! If you have created content related to the mod, please let me know and I'll add it to this list. VHS Productions's gameplay video with commentary and webcam.

Sly VR's gameplay videos: part 1part 2part 3and part 4. With commentary.

quake vr

UploadVR article and gameplay video. My own let's play series with developer commentary and webcam. Nightmare difficulty! Elia's gameplay video with webcam. Stoni's gameplay video with webcam and commentary. Custom Gamer's video showcasing his awesome custom map in VR! Gamertag VR's livestream video with webcam and commentary. This list is not exhaustive. More options are exposed in the in-game menu, or available via the console. Quake's weapons don't seem to be particularly consistently sized or offset.

Set up for the default weapons are included but mods may require new offsets. These can be modified directly in the in-game menu.This is just an engine port; though the apk does contain the shareware version of Quake2, not the full game. The easiest way to install this on your Quest is using SideQuest, a Desktop app designed to simplify sideloading apps and games even beat saber songs on quest on Standalone Android Headsets like Oculus Quest and Oculus Go.

It supports drag and drop for installing APK files! I will not be held responsible for anyone making themselves ill. The 2nd release of Quake2Quest updates the underlying engine to Yamagi. This has a number of benefits including, but not limited to, modding, music support and a reworked save system.

quake vr

However as previously mentioned save files will not be compatible between these two versions. Moving forward any updates to the application will not break save files. To avoid conflicts and to also allow you to revert to the original version should you feel it necessary, there is a new file structure. If you have copied across the full game this will need to be redone. Complete list of installation instructions below: Install the latest Quake2Quest version from the desktop SideQuest application or by downloading and installing the APK file.

Run the Game Once If you own a legal copy of Quake 2, you should copy all. You should only obtain this if you own a legitimate copy of the game. Are the expansion packs working? These have not been fully tested.

It is possible to start them and play however we suspect that there may be game-breaking bugs. Can I mod this? Any pak based Yamagi Compatible Mods and Texture packs do now work.

Can I thump my head along to the Original Soundtrack? See the installation instructions for how to copy across. Can I play Multiplayer with my fellow Quakers?

Multiplayer is unlikely to work very well, if at all I'm afraid. I explain reasons why can be seen here they apply to this as well as Lambda1VR. Didn't the folder on the Quest used to be baseq2? The folder into which the pak files from the full game and other things like mods and the OST shoud be copied is now called Quake2Quest, this is to avoid collision with the older configuration files for the previous version, it also means if you did prefer the vanilla version, you can roll back and all your saves will be intact.Crisp text.

All of this matters not in Quake. Perfect square pixels, no shading or soft shadows. Almost wordless. It is ideally-suited to VR, in theory. In practice? Best VR time ever, so far. Case in point: even though Quake on the Rift made me giddy with happiness, it also made me giddy with nausea. Which means not much more Quake VR just yet. It looks like Quake as you remember it, basically, i. Doubly so in the humongo-world of VR. The weapon position being attached to wherever your head turns feels pretty damn off, but you can change that in settings, so the gun stays still and you can look around independently.

Enemies are man-sized or more. Running right up close to a foe is genuinely frightening, those ancient textures somehow making them more monstrous than pin-sharp modernity might. Living inside Quake, it becomes a sightseeing game as well as an action game, but of course, being Quake, you get little let up.

quake vr

I find myself gritting my teeth in this as I did 20 years ago, because the enemies feel so there. God, a dog lunging towards me is perfectly horrific. I am trying to describe the indescribable. Clearly though, the Vive will end up with plenty more stuff in time, and the Revive project is also helping to get Oculus-specific stuff working on the HTC headset. In any case: Quake in VR, as ancient as it is, makes me feel excited about the technology again.

Quake VR — or Quakespasm Rift to give it its proper name — is a free downloadbut you will need the. PAK files from a full copy of Quake if you want to play anything other than the shareware chapter. You can grab that from Steam for the price of a beerthough.

Tagged with Oculus RiftVR. If you click our links to online stores and make a purchase we may receive a few pennies. Find more information here. Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames. Tim Willits leaving Id Software after 24 years. Quake 1. Streamer tears out of Call of Duty: Warzone's gulag using a steering wheel.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. Quake's weapons don't seem to be particularly consistently sized or offset.

Set up for the default weapons are included but mods may require new offsets. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Sign up. Continuation of Zackin5's vive support integrated into Dominic Szablewski's Oculus modification of Quakespasm. Branch: master. Find file. Sign in Sign up.

Quake VR - Samsung Gear VR / Oculus Go

Go back. Launching Xcode If nothing happens, download Xcode and try again.

quake vr

This branch is 35 commits ahead of Zackin5:master. Pull request Compare. Latest commit. Fishbiter Add turn speed. Latest commit c62 Oct 12, Default 3.

Default 0. Default 7. Note I haven't been very careful about maintaining these other modes, since they're obsolete from my point of view.

Default Note about weapons Quake's weapons don't seem to be particularly consistently sized or offset. There are 20 slots for weapon VR offsets. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Jan 28, Fixed controller orientation tracking. May 16, First commit. Apr 18, Support and questions should be asked at the official reddit page.

All work on Quake GVR is completed on a voluntary basis with the goal of spreading the VR experience of this classic game to as many people as possible. If you would like to contribute for my time that is much appreciated. You may use the below donation system.

A Gamepad or Gear VR motion controller is required in order to play. Once installed you will need to run the game at least once for the appropriate folders to be created, by default they will contain the shareware version of Quake.

Finally, for the hard-core VR gamers with stomachs of iron there is the old-school stick based yaw. Whatever mode you choose, if you vomit I am not responsible. You can find a list of working custom maps and the required settings on the following post Custom Maps.

Multiplayer has been tested using a PC based server and is confirmed as working, if you have details of a mutiplayer server that you are prepared to allow others to connect to, then this sub is the place to share them.

The game starts with the credits showing and the background dimmed in order to prevent you throwing up when the demo suddenly starts playin. In order for changes to settings to persist, you need to quit the game through the menu and you probably need to say yes to exit to oculus home. Therefore I would like to extend my personal gratitude to the following people and their role in this port:. Baggyg - Tester and Website Creator.

Kixpress - Beta Tester. Wormslayer - Icon Designer - Responded to my cry for help and came up with some nice clean icons I could use. My Wife - My incredibly patient other half who has allowed me just enough time in the evenings and on our holiday to actually work on this port. Donations All work on Quake GVR is completed on a voluntary basis with the goal of spreading the VR experience of this classic game to as many people as possible.

Custom Maps You can find a list of working custom maps and the required settings on the following post Custom Maps Multiplayer Multiplayer has been tested using a PC based server and is confirmed as working, if you have details of a mutiplayer server that you are prepared to allow others to connect to, then this sub is the place to share them.

Additional notes The game starts with the credits showing and the background dimmed in order to prevent you throwing up when the demo suddenly starts playin Game menu is opened using the Start button on the gamepad "Always Run" will default to Off on game start You can mess about with lighting and rendering options as much as you like, however real-time world lighting, and some other graphical options, will make the game almost unplayable due to the impaired FPS.

In order for changes to settings to persist, you need to quit the game through the menu and you probably need to say yes to exit to oculus home Additional Credits My part in this was to take the DarkPlaces engine used in QI4A and many other Quake implementations and wrap it in the OVR Mobile SDK and make some tweaks to make it a more pleasant experience in VR. Therefore I would like to extend my personal gratitude to the following people and their role in this port: LordHavoc - DarkPlaces - You may never even read this, but thanks for the DarkPlaces engine.Just in time for its 20th anniversary comes a virtual reality mod for Quake II.

Quake II VR requires a copy of the original game. Another option is to use the free, shareware version instead. Necessary cookies are absolutely essential for the website to function properly.

This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies.

It is mandatory to procure user consent prior to running these cookies on your website. Light Dark. Follow Us. Ryan Winterhalter. Share This. September 12th, We use browser cookies to remember your preferences. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.

We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience. Necessary Always Enabled. Non-necessary Non-necessary.We ran through the first few levels in the video below. Of course, Quake is a super fast-paced type of shooter, and the mod only offers smooth locomotion.

After racing down a few hallways I felt a little woozy but, played in short bursts, this is a really impressive mod. The melee system, in particular, feels weighty and fits right in with the rest of the game and reaching out to grab items and weapons comes quite naturally after a while. You can download the mod here. The HD textures packmeanwhile, is here. Jamie has been covering the VR industry since having come from a gaming and technology background.

While he loves games, he's most interested in experiential VR that explores narrative, human connection and other such themes. He's also the host of Upload's VR Showcases, which you should definitely watch. Necessary cookies are absolutely essential for the website to function properly.

Playing QUAKE II in VR is a MUST! // Oculus Quest

This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.

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Quake II VR Mod Now Available With Locomotion Movement

Jamie Feltham Jamie has been covering the VR industry since having come from a gaming and technology background. Share This. We use browser cookies to remember your preferences. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website.

These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience. Necessary Always Enabled. Non-necessary Non-necessary.


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